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Simon Bowen

Sound Spaces at Thinking Digital

by Simon Bowen

Sound Spaces contributors Stefan Kazassoglou (of Kinicho), and Tim Shaw and John Bowers (of Culture Lab, Newcastle University) will be at Thinking Digital Newcastle 10,11 May 2016. Kinicho will be installing their COSMOS sound system for third-order ambisonics, which will be used for a creative collaboration involving Tim, John and other invited artists during the Thinking Digital Arts symposium on 10 May. Stefan will also be speaking during the arts symposium, which in 2016 focuses on ‘unusual collaborations.’ For more details see the Thinking Digital website, and Thinking Digital Arts ‘blog.

Thinking Digital Arts


by Simon Bowen

Tim Shaw, Simon Bowen, John Bowers, Eashan Raychaudhuri, Pinky Raychaudhuri, Stefan Kazassoglou
Multi-channel audio
Custom built software
Audio transducers
Map collage mounted on MDF board

Sound Map

During the Sound Spaces (Liverpool) project, Eashan and Pinky Raychaudhuri produced an iPad composition (titled “A Bundle of Laughs”) from field recordings they had made around the city. Working with Stefan Kazassoglou, they then relocated their manipulated recordings by giving them the sonic character of the places we had visited. This was achieved by convolving the manipulated recordings using the IRs of the sites we had visited, playing them back through the Kinicho’s ambisonic sound system (COSMOS), and recording the result onto personalisable audio greetings cards. Further, photographs Eashan and Simon had taken of the sites were used as images on the cards. Alongside this, Simon and John had experimented with visualisations of the city through layers of maps and using the locations visited to plot imaginary sound lines across the city. We presented these ideas together as a SoundMap initially as a map projected onto a table with the greetings cards placed on the relevant locations, and then at a public exhibition using using a printed map mounted onto a wooden board and placed onto a stand. Audio transducers were placed underneath various relevant locations of the map playing back sound relating to that place. Some of the sounds were also processed through the relevant IRs to create a convolution reverb effect.